Showing posts with label handling. Show all posts
Showing posts with label handling. Show all posts

Saturday, May 17, 2014

Saab JA-37 Viggen (Flightgear Jet Testing)



I've been a test pilot for the Saaba JA-37 Viggen lately. The plane is made by Anders Lejczak (3D model & textures) and Nikolai V. Chr. (Aerodynamics, animations, sound, effects, HUD, coding), and can be downloaded here

Now have to bear in mind this plane is under development, and I probably don't make a good test pilot.

Because:



...I kept crashing it.

Testing is done at KOAK, and embarrassingly, I never really left the airport compound and poked three holes in the area.

So, a little about the plane, for the brave souls who would like to try it out. First off, I wasn't able to control it with a keyboard, I'm sure others have better luck doing so, but the developer did recommend it would be better with a joystick. It requires a long runway, and afterburner takeoffs are recommended.

Being in development there are some minor issues with it, such as afterburner sound stuttering and all, hoping that it would eventually be fixed.

UPDATE : 30th May 2014 - I found the reason why I can't fly it. With a keyboard, the "5" key to reset all controls to center is not there, and because there is also no standard HUD I am not aware the plane controls doesn't reset when I hit "5" on the numeric pad. This explains why the plane is unflyable, as I kept thinking I had reset the controls. (It didn't help that the jet gave impressions that the center key was pressed when I do so mid-turn). Once I found out, and flew with a mouse, the plane was actually completely flyable. I contacted the author of the FDM about this and he said it's been fixed in a new version. I will try it out and blog about it. 


Model :

While the FDM is being sorted out (I'm confident it will be), I will talk about the model. It's a nice model, with nice livery, you have two sets of livery with it, one is the standard gray (I can not remember the names of the liveries!) and the other has a nice camouflage scheme that I quite like. The HUD is standard, showing altitude, attitude indicator and angle of attack, but I can not say how accurate this is to the real jet though, because I hardly know about Saab JA-37 Viggens. The cockpit is a bit sparse at the moment, but all the necessary items for flying are there to use, and with the radar screen(?) in the middle like all jet fighters should have.

Crashing :

I feel I should write about crashing it because I am already an expert. I don't know how others fly it with a keyboard, but I can't, and the jet seemingly won't respond to my key commands. So I just lose control and crash into the ground. The crash not only have an explosion sound effect, it also has the pilot gasping his last breaths. Hmm. Becaue I am an expert at crashing the plane, I came to dread hearing it .  My last few flights, when losing control and about to crash, I just pause and quickly reset it. Didn't want to hear another pilot getting killed :) .

Friday, April 12, 2013

AWESOME Approach

Check this video out.

In just under 4 minutes, the pilots of this Dornier went from cruise to taxiing on the ground. They even beat the skydivers to the ground. The moment the last skydiver jumped out the pilots put the plane into an inverted dive straight downwards, flew just above treetop level, and did a really FAST APPROACH, SWEEPING TURN at nearly 90degree and set the plane down onto the runway without missing a beat (or overshoot, or crashing).

THAT IS AMAZING. And also, very dangerous. BUT AMAZING.

They dove straight after the last skydiver jumped but I found it scary that it looked like they were diving straight into those sky divers.



Another angle:

Sunday, February 7, 2010

Rules For Flight

Basic Flying Rules:
1. Try to stay in the middle of the air.
2. Do not go near the edges of it.
3. The edges of the air can be recognized by the appearance of ground, buildings, sea, trees and interstellar space. It is much more difficult to fly there.

_______________________________
Rules For Flight

1. Every takeoff is optional. Every landing is mandatory.
2. If you push the stick forward, the houses get bigger. If you pull the stick back, they get smaller. That is, unless you keep pulling the stick all the way back, then they get bigger again.
3. Flying isn't dangerous. Crashing is what's dangerous.
4. It's always better to be down here wishing you were up there than up there wishing you were down here.
5. The ONLY time you have too much fuel is when you're on fire.
6. The propeller is just a big fan in front of the plane used to keep the pilot cool. When it stops, you can actually watch the pilot start sweating.
7. When in doubt, hold on to your altitude. No one has ever collided with the sky.
8. A 'good' landing is one from which you can walk away. A 'great' landing is one after which they can use the plane again.
9. Learn from the mistakes of others. You won't live long enough to make all of them yourself
10. You know you've landed with the wheels up when it takes full power to taxi to the ramp.
11. The probability of survival is inversely proportional to the angle of arrival. Large angle of arrival, small probability of survival and vice versa.
12. Never let an aircraft take you somewhere your brain didn't get to five minutes earlier.
13. Stay out of clouds. The silver lining everyone keeps talking about might be another airplane going in the opposite direction. Reliable sources also report that mountains have been known to hide out in clouds.
14. Always try to keep the number of landings you make equal to the number of take offs you've made.
15. There are three simple rules for making a smooth landing. Unfortunately no one knows what they are.
16. You start with a bag full of luck and an empty bag of experience. The trick is to fill the bag of experience before you empty the bag of luck.
17. Helicopters can't fly; they're just so ugly the earth repels them.
18. If all you can see out of the window is ground that's going round and round and all you can hear is commotion coming from the passenger compartment, things are not at all as they should be.
19. In the ongoing battle between objects made of aluminum (or balsa) going hundreds of miles per hour and the ground going zero miles per hour, the ground has yet to lose.
20. Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment.
21. It's always a good idea to keep the pointy end going forward as much as possible.
22. Keep looking around. There's always something you've missed.
23. Remember, gravity is not just a good idea. It's the law. And it's not subject to appeal.
24. The four most useless things to a pilot are the altitude above you, runway behind you, fuel back at the airport, and a tenth of a second ago.
25. There are old pilots and there are bold pilots. There are, however, very few old, bold pilots.