Showing posts with label awesome. Show all posts
Showing posts with label awesome. Show all posts

Sunday, April 27, 2014

Random images of recent flights around San Francisco in Flightgear







Just some screenshots of random flights past few days. I gotten the hang of the CitationX, but the Seneca seemingly trying to fight me all the time, especially during take off and landing. Interestingly, several times one of the engine didn't startup as expected, I have to choke it or something to get it to startup. So naturally I didn't notice that one failed to start the first time (right engine) and took off with a single engine, resulting in yawing, stalling and going into the drink. Subsequent flights I actually checked to see that both engines start up.

Didn't help there was some wind and turbulance on that day too.


Shiny Cupholders! Important equipment in the Citation X


Approaching KSFO - Speedbrake on

Missed approach - go around, pilot sucks
  
Citation X cockpit, at KSFO

A failed takeoff ended in the drink (Piper PA34-200T Seneca II)

Seems all's well at cruise

...and a failed landing



Monday, April 14, 2014

My Flight Sim History, Part 1


When I was about 5 years old, bashing away at my father's Apple ][ , my father booted up a copy of Bruce Artwick's original flight simulator for me to have fun with. At that time, with the primitive graphics and wireframe outlines, I only recognized the runway and amused myself looking at the dials on the instruments watching them spin round and round. After a succesful take off in to oblivion (the map was only so large) and not knowing where the airport was I remembered typing in "A-I-R-P-O-R-T" to see if the computer got what I was trying to say. Of course, it didn't.. and that was it. I was having more fun with other games, namely, Hard Hat Mack, SeaFox, BreakOut and some sort of PacMan clone (I do not remember what it was called, but it sure wasn't PacMan), amongst plenty others.

Then we got a 286 computer. In 1990s, it came with Windows 3.0, which was state of the art. The 286 had been around for much earlier, but it was only after the price went down that we could get one. And there it was, among the dozens of games I got, was a diskette labeled "Flight Simulator 3.0".

That familiar startup screen - Runway 36, Meigs Field.

Flight Simulator 3.0. I actually (tried) learning VOR navigation with this one.

FS3 was what really got me hooked. The first FS, well yeah that was fun too, but it was the wrong time, I was about 5, it was on an Apple ][, and it's more like a novelty. FS3 was light years ahead in comparison. It had 640x480 graphics, it had nice vector graphics, it had color, it had buildings, and it had a whole world of airports to explore (north America). I also had manual for FS3, which I read it over and over the pages became so worn. I treasured that manual; I still have it today.

I cannot recall how many hours I put into FS3, even choosing it over other games of the time because my fascination with flight and planes are so strong. Eventually I figured out that there are other places besides Chicago Meigs Field, and make use of the airports list to explore places. I practiced takeoffs and landings, I show it off to many of my poor friends, whom, many of them was disinterested with my toying around with a computer plane that doesn't shoot missiles and things. I did get convert a few friends who eventually became simheads. At that time my passion for planes are going overdrive too, everything is airplane themed about my life, including a shirt and cap that my mother bought and sowed on various badges telling me that it was a pilot uniform. Although it had a shuttle on it. And I loved it.


Back to the FS3. The sim had one annoying feature in that the planes flew totally unrealistically because of the simplistic flight dynamics. It flew on rails, basically. And the plane will continuously move forwards in flight, no matter what you try to do, even in a stall. It will move slowly, but it will be forwards. The very basic flight dynamics also meant that you will go upwards if you point the nose up, and down if you point the nose down, but not nose up downwards and not nose down upwards, which makes landings totally unrealistic, because with every landing, you slam the nose wheel into the ground. I couldn't figure out how to make planes land like the real-world planes, and bugged my poor father to no end wondering out loud about the problem, which he had no real solution for. This and a box of an older FS2 I found at a computer shop compounded the problem because it had a screenshot of a Cessna in flight at the end of the runway, in a nose up altitude, as if flaring for touch down (it was a box marketing trick, you see, and poor 7 year old me thought that FS2 had that feature.)

Sunday, February 23, 2014

Dangerous Flights



I have been watching these shows lately. It shows the dangers of ferry-flying and the pilots who do this for a living, some having to fly small planes over the Atlantic or Pacific Ocean. Fascinating. Sure like most shows there are some dramatization but other than that as an airplane buff it got me hooked on all the peril flying.

Highly recommended.

Thursday, November 7, 2013

A (Very) Brief Overview of X-Plane 10



 I have downloaded the X-Plane 10 demo lately.

All I can say is -- WOW! The dynamic lighting makes flying the night scenes so realistic! This, combined with the cars moving about on roads, it looks just like when I'm on a real plane, looking down towards the ground. Austin Meyer, founder of Laminar Research and maker of X-Plane says in an interview that the roads are based on OpenStreet Map, and based on that street map data they auto-generate the buildings and roadways in the sim. The effect is wonderful - even though the city we're flying over won't be exactly the same, the the sim loads up buildings in what it thinks are suburban areas and cities and place buildings accordingly. That means roads near a waterfront will have waterfront houses, densely packed areas will have tall buildings, etc. It is a wonderful result.

The dynamic lighting also makes the sim realistic, how the lighting looks depends on time of day, and it is dawn or dusk that is especially interesting, especially when all the light on the aircraft comes on, and all the city lights and cars went on.

The clouds are even better, never have I seen so convincing clouds in a sim yet - like in real life, you can have cloudy areas in one direction and clear areas in another direction.

The sim does have some problems though - if you treat it like a game, then it will be like a toy. For example, most obstacles and buildings don't have collision detection, you just fly through them. Landing on water, you will just float like a child's bath toy. You can even take off again from water....

But ultimately, we don't get simulations to do things such as those, we use simulations to fly, and the planes provided that I tried so far have been great.

Needless to say there are a lot more things to write about X-Plane 10 which I don't have time to (I'm working as I type this!) and it is my latest interest so far- other than Kerbal Space Program, and FlightGear of course.

The simulation runs quite smoothly in default settings on my late-2012 Mac mini. The demo will disable joystick input after 15 minutes.


X-Plane 10 Demo can be downloaded here

Thursday, September 12, 2013

Helicopter Scoops Water from Private Pool

Helicopter Scoops Water from Private Pool. Insane piloting skills! Very dangerous. I certainly could not do this when playing with Flight Simulator a few years back.
Helicopter Steals Water From Pool by Jokeroo

Saturday, July 13, 2013

Been Playing Kerbal Space Program

Interesting game as hell. After initial false launches and falling back onto Earth, I figured out the proper launch maneuvers and finally put barely a capsule into orbit (after spending too much fuel). Subsequent flights I got better and got more efficient.

It's an awesome simulation - check it out. I would not call it realistic simulator but I did learn a lot about space flight trajectories, orbiting manuevers, etc from it. You can actually get to the "Mun" and other planets in that solar system, however. I never actually got there, yet.

Download the demo version: http://www.kerbalspaceprogram.com




Friday, April 12, 2013

AWESOME Approach

Check this video out.

In just under 4 minutes, the pilots of this Dornier went from cruise to taxiing on the ground. They even beat the skydivers to the ground. The moment the last skydiver jumped out the pilots put the plane into an inverted dive straight downwards, flew just above treetop level, and did a really FAST APPROACH, SWEEPING TURN at nearly 90degree and set the plane down onto the runway without missing a beat (or overshoot, or crashing).

THAT IS AMAZING. And also, very dangerous. BUT AMAZING.

They dove straight after the last skydiver jumped but I found it scary that it looked like they were diving straight into those sky divers.



Another angle: